The Making of Chickens ‘n Kittens, Part 5

This is Part 5 in the Making Of Chickens n Kittens series. Part 4 is here.

Skeletal animation is tricky to get working correctly, and once it works you still have the task of creating all the art. That means fully animated models for the player, kitten, and chicken. That’s a lot of work, and the game is taking too long already. It’s time for a new strategy.

Screenshot

Now the kittens, chickens, and player are represented by 2D sprites. Much easier to program. But that still leaves the art. How will it be created?

In this screenshot we were experimenting with using clay. The rubber duckies are placeholders for kittens, but you can see the idea with the chickens. Once the chicken was created it was put on a turntable, and a camera took a snapshot of the object from each possible orientation that the player would see it in the game.

See the stars around the player (the guy in the middle)? If the player happened to get too close to an exploding grenade (for example, if it bounced off the fence and landed next to the player) they would be stunned for several seconds and stars would fly around.