The Making of Chickens ‘n Kittens, Part 3

This is Part 3 in the Making Of Chickens n Kittens series. Part 2 is here.

The water is a waste of time. For one thing, it uses way too many hardware resources and creates a few gameplay problems. Can the player swim? Can the player drown? Is the player blocked from going too far into the water by some invisible barrier? And the biggest question of all- can chickens and kittens drown?

One rule from the very beginning that has never changed is that the kittens never suffer. They may explode into a spectacular shower of blood and gibs, but they don’t suffer. So the water has to go.

A screenshot of Chickens n Kittens

Now the island is floating in the sky, and a fence prevents the player or chickens or kittens from leaving. The chickens and kittens and player all have new art (the white thing in the middle is the player. He was missing his textures when this screenshot was taken). And look at the new mini-map in the top-left corner of the screen.

When the island was in the middle of the ocean the plan was that kittens would swim or arrive by boat somehow to the island. But now that it’s a floating island with a fence, how should the kittens arrive to the island in the first place?

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  1. Pingback: The Making of Chickens ‘n Kittens, Part 4 | Mondegreen Games

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